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Mateusz
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GvGBlood spike Buildlest see
spike necro/monks five off em doing some magic tricks
1) skills to spikers
lifebane strike / shadow strike
vampiric gaze
jaundiced gaze
dark pact
strip enchantment
life siphon
rez sig
Elites
2 necros with Soul leech and mark of subversion
3 necros with life transfer
tatto armor , 16 blood , 13-15 soul +sup vigor, major soul , sup blood
2 necro / monk healers
necro 1) necro 2)
offering the blood --plague signet
dwayns kiss --draw conditions
heal other --aegis
heal party --guardian
hex rem. --prot spirit
healing touch --reverse of fortune
healing seed --reverse hex
rez sig --rez sig
necro 1) 12 healing 15 blood and rest in soul
tatto armor + sup vigor majr/sup blood
necro 2) 12 prot 5 curse rest in soul
tatto armor + sup vigor major soul
last spot for Woh monk or healing light monk
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Adam
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well that seems about right
although i dont get y you have 2 healing necros with offering of blood/plague signet being their only necro skill (i mean plague dont even use attribute)
think then it would be better to use monks instead with same skills
or use a tainted ally necro instead (or a variation on tainted ally)
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Adam
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BTW, for AB, a necro who uses well of power is great, cause your BS team needs energy more then anything (that reminds me, could you use blood ritual effectively?) and take well of blood as a spamable backup (note: when well of power and wel of blood overlap, you get 12 pip healing and +2 energy pips in the area where they overlap )
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peter
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sorry i want to comment on alot of stuff, hmm sounds good
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Cortez Blade
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Did this get nerfed at all?
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